![halo movie halo movie](https://img2.looper.com/img/gallery/why-the-halo-movie-might-still-happen/microsoft-tried-hard-to-get-a-halo-movie-off-the-ground-1602352997.jpg)
Stunt driver Johnathon Kralt found that the prop "handles the roads extremely well for something that size and that height", and the four-wheel steering was an advantage for drifting. The Warthog (a 4WD off-road vehicle with a mounted minigun) that appears in Forward Unto Dawn is the same one that was produced by Weta Workshop and used in Landfall. The Herzog and Company production team was in Vancouver for three months with set design by Legacy Effects, the same company that worked on the previous shorts.
HALO MOVIE SERIES
The series was shot over twenty-five days in May 2012 in the forests around Vancouver, at Simon Fraser University and at additional stages in Burnaby. In addition to providing input on the script, 343 Industries had a representative on set at all times to ensure that the series did not break canon. The final plot was developed by 343 Industries, Frank O'Connor, and the Helbings with the intention of introducing a new character to tie into Halo 4, which their Harvest script did not, and to explore "the least-well-known part of the Halo universe". Although 343 Industries decided not to use it, the Helbing brothers' script was the most complete and demonstrated the best understanding of the Halo universe so they were chosen to write Forward Unto Dawn. Aaron and Todd Helbing wrote a pitch set on Harvest, the first planet to be attacked by the Covenant (see Halo: Contact Harvest). Potential writers were interviewed by 343 Industries, and some were selected to write a draft of a script. Hendler was already a fan of the series, having read the novels and played the games.
HALO MOVIE TV
Director Stewart Hendler said "We're either the best-funded web series of all time, a sort of mid-road healthy TV pilot, or a super-low-budget movie." When the idea of directing a video game based web series was pitched to Hendler he declined, saying he was not interested in video game adaptions unless the subject was Halo. The budget for the series was almost USD $10 million, Microsoft's largest investment in a live-action promotion. Microsoft considers the series "the next step" between advertising material and a full-length film after the failure of a previous effort, and aimed to produce a standalone series that could be enjoyed without necessarily playing the games. The developers wanted a protagonist with more emotion than Master Chief (whose face is never seen), to not only convey an understanding of the universe, but to better engage unfamiliar viewers. The director of franchise business management at 343 Industries, Matt McClosky, explained the intended audience by saying that, "You see something that looks like a video game, you're going to get the same crowd you always get." The live-action format was also chosen for its ability to better develop characters the series is used to introduce the character Thomas Lasky to the Halo universe before his role in the video game Halo 4. The series was also nominated for a Primetime Emmy Award for main title design.Īfter the success of previous live-action promotional shorts, Landfall and The Life, 343 Industries, the studio in charge of development for the Halo franchise, wanted to use a live action series to appeal to an audience of people unfamiliar with the Halo games. Reviewers were impressed by the special effects and action-packed second act, but found that the plot was too slow in the first half and most of the characters were under-developed.
![halo movie halo movie](https://assets1.ignimgs.com/thumbs/userUploaded/2019/7/11/halooutpostdiscoveryblogroll-1562888518564.jpg)
The series also won a Motion Picture Sound Editors Golden Reel Award for sound editing. It has just under 500 shots with computer generated imagery, approximately a quarter of what a feature film would have, but the visual effects received praise from reviewers.įorward Unto Dawn received a Streamy Award and several of the crew received awards for their work editing, producing and filming of it. Forward Unto Dawn was shot in Vancouver over 25 days in May 2012 on a budget just under US$10 million. It was written by Aaron Helbing and Todd Helbing, and directed by Stewart Hendler. The series was produced as a marketing effort for the video game Halo 4 intended to widen the audience of the Halo series and as a stepping stone to a potential Halo film. Lasky and his surviving squad mates are rescued by the Master Chief and must escape the planet. The academy is attacked by the Covenant, a religious alliance of aliens. A coming-of-age story in the twenty-sixth century set 31 years before the events of Halo 4, Forward Unto Dawn follows Thomas Lasky, a cadet at a military training academy who is unsure of his future within the military but feels pressured to follow in the footsteps of his mother and brother. Forward Unto Dawn consists of five 15-minute episodes released weekly starting on October 5, 2012, and was later released as a single film on DVD and Blu-ray and was later put on Netflix in 2013. Halo 4: Forward Unto Dawn is a military science fiction web series set in the universe of the Halo franchise.